Path of the Empyrean Pyre is a game made in two weeks by a team of eight including myself. My role was focussed on hard surface modeling the engine room and the outlines of the hangar, as well as set dressing. The game centers around a character stranded on a strange spaceship and learning more about the ship and its inhabitants. The game is set within the Farscape universe and was pitched to the Jim Henson Company.


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